Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

Workshop-Dream World

Dreamworld

Everyone dreams sometimes. Sometimes you have beautiful dreams and sometimes you have bad dreams. Your dreams can be realistic, absurd and symbolic. But almost everyone can remember one or more dreams. In this contemporary workshop, students will recreate their own dream world using Augmented Reality (AR). They can use all kinds of elements such as people, animals, trees, plants, buildings and vehicles. It is also possible to import their own sounds and images. When this world is ready, they will virtually move through their dream world. This way, their dream comes to life again!

Key objectives
Students learn to use augmented reality to communicate. This allows them to translate topics as they perceive them through a digital tool. They gain some knowledge and appreciation of aspects of storytelling. They also acquire animation skills and techniques in an exploratory phase. In addition, they learn to deal with new media, such as tablets and iPads. Pupils learn to look differently at their surroundings, as well as improving their sensory perceptions. (core objectives 54 and 55)

 

Information

Workshop number: 0023

Target group: Primary school groups 5, 6, 7 and 8

Duration: 90 minutes

Number of participants: 30 pupils

Location: At school

 

Are you interested in this workshop? Then get in touch without any obligation:

 

Go back to the offer page